Pollen often finds itself involved in projects where a team of engineers are building a new system on-the-go during a project. Our collaboration with Disney and Unity was no different.
Disney and Unity partnered to push the bounds of what the Unity Game Engine could do. Could the game engine used to make award winning games be tweaked to create narrative content? The answer is yes!
The game engine was leveraged to make an animated series; Baymax Dreams. Pollen provided the custom score for all three shorts in the series. Check it out below!
EP1: Baymax Dreams of Evil Sheep
When Baymax counts too many sheep, a Junk Data Protocol begins deleting his new fluffy friends! Oh no. The adventure continues for 14-year-old tech genius Hiro and his compassionate, cutting-edge robot Baymax.
EP 2: Baymax Dreams of Bed Bugs
As Hiro tries to remove Baymax's nasty computer virus, a swarm of bed bugs chase Baymax through his nightmare!
EP 3: Too Many Baymaxes
https://www.youtube.com/watch?v=RwgwPCgO2GI&t=0s